ai and game
The Machine Ethics podcast DeepDive: AI and games
Hosted by Ben Byford, The Machine Ethics Podcast brings together interviews with academics, authors, business leaders, designers and engineers on the subject of autonomous algorithms, artificial intelligence, machine learning, and technology's impact on society. This first Deepdive episode we talk to Amandine Flachs, Tommy Thompson and Richard Bartle about AI in games, its history, its uses and where it's going. After supporting startups founders for more than 10 years, she is now looking to help game developers create smarter and more human-like game AIs using machine learning. Amandine is still involved in the startup ecosystem as a mentor, venture scout and through her series of live AMAs with early-stage entrepreneurs. She can be found on Twitter @AmandineFlachs.
- Information Technology > Communications > Social Media (1.00)
- Information Technology > Artificial Intelligence > Issues > Social & Ethical Issues (0.77)
- Information Technology > Communications > Mobile (0.68)
How Tom Clancy's The Division Manages AI Online
AI and Games is a crowdfunded YouTube series hosted on Patreon. If you enjoy reading this piece please consider supporting the show at www.patreon.com/ai_and_games In part 1 of my case study on Tom Clancy's The Division - a 2016 rpg shooter by Ubisoft's Massive Entertainment - I looked at the overall structure of the game and it's core AI antagonists. As players carve their way through the streets of New York City, they're faced by a variety of roaming and designer-placed AI characters both friend and foe. An extensive behaviour tree implementation handled decision making, with many of the attributes used in these behaviours managed courtesy of systems that oversee character factions, as well as skill profiles and rankings.
Augmented Reaction: Vanquish - 9 Years Later Design Dive
In this first episode of Design Dive for 2019 I return to the cult cover shooter Vanquish. As I revisit the game for the first time in almost nine years I realise that while my love for this game is well deserved, it is also slightly blinded by nostalgia. Design Dive is the series on AI and Games where I explore how artificial intelligence impacts game design and vice versa. It is supported through and wouldn't be possible without the wonderful people who support it on Patreon. Get yourself an AI and Games t-shirt over on Teespring!
The Dangers of AI, Microtransactions & Lootboxes Design Dive
I don't like to be doom'n'gloom here on AI and Games. But when I get to thinking about the future of microtransactions and lootboxes in AAA games, I'm not seeing any positive outcomes, especially when AI becomes even more involved than it already is. Design Dive is the series on AI and Games where I explore how artificial intelligence impacts game design and vice versa. It is supported through and wouldn't be possible without the wonderful people who support it on Patreon. Get yourself an AI and Games t-shirt over on Teespring! You can follow AI and Games (and me) on Facebook and Twitter: http://www.facebook.com/AIandGames
Building Mario Levels with Machine Learning AI and Games
It's been 10 years since the first ever Mario AI Competition, so I return to the world of Super Mario level generation research and catch up one some of the more interesting examples that have arisen in recent years. This video is inspired by the following AI research papers and projects: NOOR SHAKER: http://lynura.com/publications.php It's is supported through and wouldn't be possible wthout the wonderful people who support it on Patreon. You can follow AI and Games (and me) on Facebook, Twitter and Instagram: http://www.facebook.com/AIandGames
- Information Technology > Communications > Social Media (1.00)
- Information Technology > Artificial Intelligence > Games > Computer Games (0.58)
Primal Instinct Companion AI in Far Cry Primal
AI and Games is a crowdfunded series hosted on patreon. Let us return to the world of Far Cry to look at one of the core mechanics of 2016's Far Cry Primal: animal taming. In Primal players can lure and tame a variety of predators to later use as weapons in combat. It's a fun new system to add to the Far Cry formula, but it's introduction was far from straightforward. So let's take a look at how the companion AI works in Primal and the steps taken to ensure it operates in and around the systemic AI Far Cry is known for. As detailed in an earlier entry in the series, Far Cry is built atop a systemic gameplay framework: where numerous systems and mechanics interact with one another and enables emergent gameplay to arise.
Dota 2, MOBA's and the Future of AI Research AI and Games
AI and Games is a crowdfunded show and needs your support. You can help fund this series on Paypal, KoFi and Patreon (where you can get access to additional content). You can follow AI and Games on Facebook and Twitter: http://www.facebook.com/AIandGames I take a look at the potential MOBAs have to become the next big thing in AI research and some of the work that's already been achieved in academia and corporate R&D. "Varus As We Fall" from the League of Legends Soundtrack "Pre-Game" from the DOTA2 Soundtrack "Legends Never Die" from the League of Legends Soundtrack